◆ TapGameSave()
TapTap.Bootstrap.TapGameSave.TapGameSave |
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inline |
◆ GetCurrentUserGameSaves()
static async Task<ReadOnlyCollection<TapGameSave> > TapTap.Bootstrap.TapGameSave.GetCurrentUserGameSaves |
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inlinestatic |
Get all GameSave by Current User.
- Returns
◆ GetQuery()
static LCQuery<TapGameSave> TapTap.Bootstrap.TapGameSave.GetQuery |
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Constructor a LCQuery for GameSave.
- Returns
◆ GetQueryWithUser()
static LCQuery<TapGameSave> TapTap.Bootstrap.TapGameSave.GetQueryWithUser |
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LCUser |
user | ) |
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inlinestatic |
Constructor a LCQuery for GameSave with LCUser
- Parameters
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- Returns
◆ Save()
async Task<TapGameSave> TapTap.Bootstrap.TapGameSave.Save |
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inline |
Save a GameSave to cloud for Current User.
- Returns
◆ CLASS_NAME
const string TapTap.Bootstrap.TapGameSave.CLASS_NAME = "_GameSave" |
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◆ Cover
LCFile TapTap.Bootstrap.TapGameSave.Cover |
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get |
◆ CoverFilePath
string TapTap.Bootstrap.TapGameSave.CoverFilePath |
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set |
◆ GameFile
LCFile TapTap.Bootstrap.TapGameSave.GameFile |
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get |
◆ GameFilePath
string TapTap.Bootstrap.TapGameSave.GameFilePath |
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set |
◆ ModifiedAt
DateTime? TapTap.Bootstrap.TapGameSave.ModifiedAt |
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getset |
◆ Name
string TapTap.Bootstrap.TapGameSave.Name |
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getset |
◆ PlayedTime
double? TapTap.Bootstrap.TapGameSave.PlayedTime |
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getset |
◆ ProgressValue
int? TapTap.Bootstrap.TapGameSave.ProgressValue |
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getset |
◆ Summary
string TapTap.Bootstrap.TapGameSave.Summary |
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getset |
◆ User
LCUser TapTap.Bootstrap.TapGameSave.User |
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set |
The documentation for this class was generated from the following file: